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Swords & Shields

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Dice roll:


Number of Sides:


Overview/rules:




Current Game:




Ogre

  • Location: Above ground, cave
  • Damage: Roll 6 sided dice to determine type
  • HP: 25 hp
  • Drops: Their weapon
  • Special: Roll 6 sided dice to determine type: 1 - Ogre with sword, 2 - Ogre with bow, 3 - Ogre with mace, 4 - Ogre with sticks, 5 - reroll, 6 - reroll
  • Description: None

Ogre with Sword

  • Location: Above ground, cave
  • Damage: 20 dmg per swing
  • HP: 25 hp
  • Drops: Sword
  • Special: None
  • Description: None

Ogre with Bow

  • Location: Above ground, cave
  • Damage: 15 dmg per shot
  • HP: 25 hp
  • Drops: Bow
  • Special: Summon another Ogre and roll for it's type
  • Description: None

Ogre with Mace

  • Location: Above ground, cave
  • Damage: 20 dmg per swing
  • HP: HealthValue
  • Drops: DropValue
  • Special: Roll 6d: roll odds: nothing happens, roll evens: summon as many ogres as the number rolled; Cancels summon ability
  • Description: None

Ogre with Sticks

  • Location: Above ground, cave
  • Damage: 3 dmg per 1 x Ogre
  • HP: 25 hp per Ogre
  • Drops: Stick
  • Special: Summon another Ogre and roll for it's type
  • Description: None

Snake

  • Location: Above ground
  • Damage: 10
  • HP: 10
  • Drops: Tooth
  • Special: None
  • Description: A small snake

Ent

  • Location: Above ground
  • Damage: 20
  • HP: 100
  • Drops: Bark
  • Special: None
  • Description: Imagine Treebeard from the lord of the rings movie, just less creepy

Eagle

  • Location: Above ground
  • Damage: 1
  • HP: 1
  • Drops: Raw meat and feathers
  • Special: Can fly
  • Description: An Eagle

Kt'ka-ga

  • Location: Above ground
  • Damage: roll a 20d, it does that amount of damage
  • HP: 50
  • Drops: only gold
  • Special: Cannot be seen till it has attacked
  • Description: A vine with a mind of its own

Wild boar

  • Location: Above ground
  • Damage: 20
  • HP:30
  • Drops: raw meat, two tusks
  • Special: None
  • Description: A pig

Grosvari

  • Location: All biomes
  • Damage: 20
  • HP: 300
  • Drops: only gold
  • Special: is able to form in all biomes
  • Description: An arachnid made out of stuff from its environment

Vampire

  • Location: Cave
  • Damage: roll a 20d, add 9
  • HP: 100
  • Drops: an unusual item(use item generator)
  • Special: damage done adds to own health, roll a 6d during attack, if 6, you get vampirisim
  • Description: A man, no, a bat, no, just that dude from Transylvania just scarier

Mimic

  • Location: Cave
  • Damage: 10
  • HP: 30
  • Drops: an unusual item (use item generator)
  • Special: Looks like chest, until opened
  • Description: An evil chest with teeth and feet

Bat

  • Location: Cave
  • Damage: 1
  • HP: 10
  • Drops: bat hid
  • Special: Can fly
  • Description: A bat

Lanva

  • Location: Cave
  • Damage: roll 20d, below 10, double it
  • HP: 100
  • Drops: amulet of the flames(grants immunity) to fire
  • Special: every other attack, health drops by 5
  • Description: A moving mound of magma

Centiped

  • Location: Cave
  • Damage: 30
  • HP: 200
  • Drops: between 1 and 42 beetle legs
  • Special: None
  • Description: They don’t really have 100 legs

Chitin wrath

  • Location: Cave
  • Damage: Roll 5 20d, add the values, then, after the attack, add 10 hp to the Chitin wrath
  • HP: See Special
  • Drops: Items-it-drops
  • Special: Will not be heard, magic tentacles, make players hallucinate, Fire sting, Roll a 20d, multiply the number by 100, if it is 100-900, it is a worker, with that amount of health, 1000-1900 a guard with that amount of health, 2000, a queen with 2000 health
  • Description: A bee-like insect that is covered in Chitinous plates that are gray with a faint purple tint and are covered in spikes, it has 2 bright blue glowing eyes, they make 0 sound and pick up the player with translucent magical tentacles. They make huge colonies that start at an underground tunnel and they make more tunnels and create a hive that goes up, once the hive reaches the surface, the Chitin wraiths start to produce wax that hardens into rock and create hole mountains dotted with tunnels that lead through the hive

Mummy

  • Location: Forgotten pyramid
  • Damage: 10
  • HP: 100
  • Drops: jewelry
  • Special: every other turn add 10
  • Description: Imagine one of those cheesy mummy movies, with what the mummy looks like

Skeleton

  • Location: Forgotten pyramid/graveyard
  • Damage: 10
  • HP: 100
  • Drops: jewelry
  • Special: None
  • Description: Spooky scary skeletons send daggers up your spine

Wraith

  • Location: Forgotten pyramid
  • Damage: quarter of your current health, then, at 10 or less health, kills you
  • HP: Health
  • Drops: only gold
  • Special:None
  • Description: Bright blue eyes on a translucent purple body

Zombie

  • Location: Graveyard
  • Damage: 10
  • HP: 100
  • Drops:only gold
  • Special: -1 hp every turn
  • Description: "Zambie", as Grian would say

Ghost

  • Location: Graveyard
  • Damage: 10
  • HP: 100
  • Drops: ectoplasm
  • Special: physical attacks against him do half damage
  • Description: This is no blanket

Shark

  • Location: Ocean
  • Damage: 50
  • HP: 200
  • Drops: Can drop Shark teeth, Shark fins, or Shark scales
  • Special:None
  • Description: Duuun Dun! Duuun Dun! Duun dun duuun dun duuun DUNNN!

Blood eel

  • Location: Ocean
  • Damage: 75
  • HP: 300
  • Drops: Items-it-drops
  • Special: damage done adds to its health health
  • Description: A lamprey with probrosi fpr teeth to suck blood(only appears when blood is in water)

Laviathan

  • Location: Ocean
  • Damage: 100
  • HP: 500
  • Drops: unknown
  • Special: miniboss
  • Description: Giant shark eel

Gok

  • Location: Ocean
  • Damage: 50
  • HP: 100
  • Drops: see shark
  • Special: Special-traits
  • Description: Shark-humans

Pirate ship

  • Location: Ocean
  • Damage: 0
  • HP: 300
  • Drops: None
  • Special: Summon 19 pirates and 1 pirate captain, ship dies: pirates die
  • Description: Boat

Pirate Captain

  • Location: Ocean
  • Damage: 20
  • HP: 100
  • Drops: pirate hat
  • Special: None
  • Description: Me maties! Thar be treasures

Pirate

  • Location: Ocean
  • Damage: 10
  • HP: 109
  • Drops: bandanna
  • Special: None
  • Description: Arr!

Kelp

  • Location: Ocean
  • Damage: 1/8th of original health
  • HP: 10
  • Drops: only gold
  • Special: None
  • Description: Kelp me out!

Jungle ent

  • Location: Jungle
  • Damage: 50
  • HP: 200
  • Drops: bark, bug carcasses, and vines
  • Special: roll a 10d ever turn, if 9 or 10, summon 5 Caninico
  • Description: Bad Treebeard! Bad! No cookies tonight

Caninico

  • Location: Jungle
  • Damage: 25
  • HP: 50
  • Drops: Bug carcasses
  • Special: None
  • Description: Spiky green ants with brown mottled spots

Coe Kt'ka-ga

  • Location: Jungle
  • Damage: roll a 20d, does that amount of damage, then, if value is 11 up, you get poisoned for 6 turns
  • HP: Health
  • Drops: Items-it-drops
  • Special: Special-traits
  • Description: Coe(hidden) Ktgok(vine(abbreviated to Kt)) ka-ga(killer)

Lavaithan bug

  • Damage: 200
  • HP: 100
  • Drops: jewelry
  • Special: hidden
  • Description: Walking tree that is a bug

Golem

  • Damage: 17
  • HP: 115
  • Drops: weapons, armor, or jewelry
  • Special: physical attacks do 0 damage
  • Description: Goal in lem

Hostile crab

  • Location: beach
  • Damage: 20
  • HP: 10
  • Drops: None
  • Special: None
  • Description: Snippy Snappy

Mogat

  • Location: beach
  • Damage: 50
  • HP: 100
  • Drops: scute
  • Special: all attacks do half damage
  • Description: Turtlezilla

Saurlim

  • Location: beach
  • Damage: 100
  • HP: 10
  • Drops: only gold
  • Special: None
  • Description: Evil sand-elf

Frost eagle

  • Location: Tundra
  • Damage: 2
  • HP: 10
  • Drops: only gold
  • Special: None
  • Description: They say his name is Robert, and his too

Icelal lesser

  • Location: Tundra
  • Damage: 20
  • HP: 20
  • Drops: only gold
  • Special: None
  • Description: A little floating icicle

Icelal

  • Location: Tundra
  • Damage: 20
  • HP: 10
  • Drops: only gold
  • Special: None
  • Description: A floating icicle

Icelal greater

  • Location: Tundra
  • Damage: 20
  • HP: 30
  • Drops: only gold
  • Special: None
  • Description: A big floating icicle

Cal-ice

  • Location: Tundra
  • Damage: 10
  • HP: 10
  • Drops: only gold
  • Special: None
  • Description: Angry snowflake cute!

Frost dragon

  • Location: Tundra
  • Damage: 100
  • HP: 200
  • Drops: only gold
  • Special: None
  • Description: Our one chance to stop global warming

Yeti

  • Location: Tundra
  • Damage: 200
  • HP: 50
  • Drops: only gold
  • Special: None
  • Description: Gorf garf. Rudolf galf golf gurf girf

Ice spirit

  • Location: Tundra
  • Damage: 1
  • HP: 100
  • Drops: only gold
  • Special: paralyzes attack of 1 turn
  • Description: Brr, he is made of ice

Frost giant

  • Location: Tundra
  • Damage: 150
  • HP: 300
  • Drops: only gold
  • Special: None
  • Description: What make this not a yeti?